May 14, 2012
2 notes
The rivalries drive the game. And more than anything, if we can just inherently have social systems that encourage shared trust, because inevitably at some point, someone will break that trust, then that’s much more valuable than a new ship of some sort.

Lords of War: EVE Interview, Part Two | Rock, Paper, Shotgun

A fascinating read on the game dynamics (and much more) of EVE Online.

  1. thisistheverge posted this
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