Dec 27, 2012
28 notes
Designing race cars of the future in ‘Distance’
“It basically looked like a Hot Wheels car moving through a huge world at insane speeds and you could barely keep track of it,” he says of watching zoomed-out replays in the first game. To fix this, the world and the vehicles are being designed to complement one another, so that they feel like they’re part of the same universe. “We want the vehicles to look like they were designed by similar architects behind the world design, so going forward that synchronization between the two is something we’re really aiming to nail.”

Designing race cars of the future in ‘Distance’

“It basically looked like a Hot Wheels car moving through a huge world at insane speeds and you could barely keep track of it,” he says of watching zoomed-out replays in the first game. To fix this, the world and the vehicles are being designed to complement one another, so that they feel like they’re part of the same universe. “We want the vehicles to look like they were designed by similar architects behind the world design, so going forward that synchronization between the two is something we’re really aiming to nail.”

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    El diseño de los coches de carreras del futuro en ‘Distance’ NASCAR se reúne con ‘Tron’
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