Jan 9, 2013
20 notes
We’ve struggled for a long time to try to think of ways to use motion input and we really haven’t [found any]. Wii Sports is still kind of the pinnacle of that. We look at that, and for us at least, as a games developer, we can’t see how it makes games fundamentally better.
Exclusive interview: Valve’s Gabe Newell on Steam Box, biometrics, and the future of gaming
  1. iamcode reblogged this from cyclicprogression
  2. willowispschopsticks reblogged this from howstuffworks
  3. cyclicprogression reblogged this from howstuffworks
  4. howstuffworks reblogged this from thisistheverge
  5. randapandable reblogged this from thisistheverge
  6. sarah-munirah reblogged this from thisistheverge
  7. afgurri reblogged this from thisistheverge
  8. thisistheverge posted this
The Verge is the definitive source for the latest in technology news, reviews, and up-to-the-minute scoops.

Subscribe via RSS.

The Verge | Twitter | Facebook | YouTube