Jan 9, 2013
20 notes
20 notes
We’ve struggled for a long time to try to think of ways to use motion input and we really haven’t [found any]. Wii Sports is still kind of the pinnacle of that. We look at that, and for us at least, as a games developer, we can’t see how it makes games fundamentally better.Exclusive interview: Valve’s Gabe Newell on Steam Box, biometrics, and the future of gaming
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